Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android is fresh with details on the latest iteration of the Android 5 and earlier versions.
Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!
Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, and more! You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for?
Group Classes for Businesses - Onsite at Your Office
Have a group of employees needing the same training? We can come onsite to your office and hold a course. Request Free Quote
Corporate Classes - Classes are $3,150 per employee.
Upcoming Class Dates: Click each date below to register or view location/attendance options.
|Part I: Get Android and Get Coding!
Chapter 1: Welcome to Android
Chapter 2: Ready, Set, Code!
Chapter 3: Inside Your First Android Project
Chapter 4: Changing and Enhancing your Project
Part II: Activities and the User Interface
Chapter 5: Working with Android Widgets
Chapter 6: Layouts and UI Design
Chapter 7: Building Layouts with Lists and Adapters
Chapter 8: Working with Input Methods, Menus and Dialogs
Chapter 9: Adopting the Action Bar
Chapter 10: The Life of an Activity
Part III: A World of Wonderful Devices and Screens
Chapter 11: Android Fragments
Chapter 12: Intents and Receivers
Chapter 13: Making Phone Calls
Chapter 14: Making Noise with Audio for Android
Chapter 15: Locations and Mapping with Android
Part IV: Working with Resources and Services
Chapter 16: Weaving the Web with Android
Chapter 17: Working with Files
Chapter 18: Managing Databases with Android
Chapter 19 Using Preferences
Chapter 20: Android Security and Permissions
Chapter 21: Incorporating External Libraries with Android
Chapter 22: Leveraging Android Services
Chapter 23: Communicating with Notifications