iPhone Development with Swift 2 Training Course

Length: 5 day(s) | Individual Pricing:$2,750 | Group Pricing: Request Quote | Course Category: iOS App Programming | 216216 iphone-app-development

Course Description:

This is the definitive course to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. You'll learn everything you need to create your very own apps for the latest iOS devices. Every single sample app in the course has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features.

Group Classes - Onsite at Your Office

Have a group of students? We can come onsite to your office and hold a course. Request Free Quote

Public Classes - Classes are $2,750 per student.

Upcoming Class Dates: Click each date below to register or view location/attendance options.

 • October 24, 2016       • December 5, 2016     

Class Registrations Must Be Received 14 Days Prior to Class Start


Knowledge Pre-Requisites


Course Lessons:


Everything you need to know to develop your own bestselling iPhone and iPad apps
Utilizing Swift playgrounds
Best practices for optimizing your code and delivering great user experiences<
What data persistence is, and why it’s important
Get started with building cool, crisp user interfaces
How to display data in Table Views
How to draw to the screen using Core Graphics
How to use iOS sensor capabilities to map your world
How to get your app to work with iCloud and more
This course is for aspiring iPhone app developers new to the Apple Swift programming language and/or the iOS SDK.
1. Welcome to the Swift Jungle

2. Appeasing the Tiki Gods

3. Handling Basic Interaction

4. More User Interface Fun

5. Rotation and Adaptive Layout

6. Multiview Applications

7. Tab Bars and Pickers

8. Introduction to Table Views

9. Navigation Controllers and Table Views

10. Collection Views

11. iPad Considerations

12. Application Settings and User Defaults

13. Basic Data Persistence

14. Hey! You! Get onto iCloud!

15. Grand Central Dispatch, Background Processing, and You

16. Core Graphics: Drawing with Quartz

17. Getting Started with Sprite Kit

18. Taps, Touches, and Gestures

19. Where Am I? Finding Your Way with Core Location and Map Kit

20. Whee! Gyro and Accelerometer!

21. The Camera and Photo Library

22. Application Localization

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